Player
Pool and Salaries
How did you decide
which players to include in the player pool?
To create our initial
player pool, we determined the total number of players we wanted, how
that number should be divided between the different positions, and then
generally chose the players at each position with the most plate appearances
or innings pitched to fill those quotas.
Do you ever add new
players?
Yes, we add new players
to the player pool in the spring and the fall each year.
Why don’t you include
active players?
Our game projects player
performance based on players’ entire careers. The book is still
open on active players. However, active players will be available
when we introduce the single season version of Diamond Mind Online®,
presently scheduled for introduction around the end of 2007.
How are the salaries
for players determined?
Salaries initially were
based on a formula that assigned to players a single number that encompassed
all aspects of player performance. Salaries for players who are
added periodically are based on the salaries at the time of the players
most similar to them in the player pool.
How often do salaries
change?
Salaries are adjusted
twice annually, in the summer and winter, based on how frequently players
are used in Standard Leagues compared to similar players.
Player
Performance
What do you mean when
you say that player performance takes into
account both the career and peak performance
from players’ real-life careers?
For position players
with less than 6,000 plate appearances and pitchers with less than 500
“points” during their careers, their projected performance is based
on their entire careers. (Pitchers are credited with one point
for a relief appearance and two points for a start.) For players
and pitchers who exceeded those totals, their projected performance
is based on their best series of consecutive seasons comprising approximately
6,000 PA for hitters and 500 points for pitchers.
Why are some pitchers
who started games during their careers not designated as starters?
In general, a pitcher
only will be designated as a starter if he started at least 100 games
during his career. For a pitcher with more than 500 “points”
accumulated during his career (two points are awarded for a start and
one point for a relief appearance), they must have started at least
100 games during their best consecutive sequence of seasons comprising
approximately 500 points.
Why don’t you disclose
how players are rated to perform?
Because we believe that
it would detract from the realism of the game. For the game simulator
to work, player abilities must be rated. But actual players are
not merely a collection of ratings.
Diamond Mind Online®
team owners have about the same information at their disposal as an
actual GM has in assembling and running a team. When a team makes
a judgment about whether to sign or trade for a player, they may grade
the player, project what performance they think he can provide, etc,
based on his perceived ability, potential and historic record of performance,
but they can never know exactly what they are getting or what that player
will produce. And when fans debate the relative merits of players from
throughout baseball history, there’s no way they can ever actually
know, for example, how Babe Ruth would fare in the present, or what
Josh Gibson would have accomplished had he been allowed to play in the
major leagues.
For those who prefer
greater certainty about player performance, all player ratings will
be disclosed in the single season version of Diamond Mind Online®.
What minimum number
of at bats, innings pitched, or innings in the field should a player
have before I can rely on their “sim stats”?
There is no definite
answer to this question, but the number probably is much larger than
you think. Different patterns of usage can distort statistical
comparisons between batters, pitchers and fielders even over thousands
of AB, IP or innings in the field. For example, some players and
pitchers have been relatively much more than others in Baker Bowl and
Coors Field, the two most extreme hitters’ parks. We have seen
pitchers under or overperform their projected ERA over stretches longer
than 10,000 IP, and fielders exceed their projected RF over stretches
longer than 25,000 innings in the field, by 0.25 or more.
How can you tell who
are the best “clutch” players?
Some players appear to
have been “clutch” performers for particular seasons, but baseball
analysts have searched for evidence of “clutch” ability over players’
careers without success. They have been unable to quantify it,
or even prove that it exists. For this reason, no players in
Diamond Mind Online® have been given special “clutch” ability.
All that can be said is that the better the player, the more likely
it is that he will succeed in “clutch” situations.
Why aren’t my players
performing as they did in real life?
In Diamond Mind
Online® we are not trying to replicate players’ careers
statistically, but rather simulate what might happen if players
from throughout baseball history were pitted against each other in all
sorts of different circumstances.
Normalization is the
process of converting a player’s statistics to a common scale that
measures his performance relative to his league contemporaries, which
enables him to be compared to players from other leagues and eras on
the same scale. So, for example, normalization is a means to adjust
and compare the stats of pitchers and hitters who played in heavy-hitting
eras, to those who played in pitching-dominant eras.
In addition, the era
in which your Diamond Mind Online® league is set, the
parks in which the teams in your league play, the composition of the
rosters of those teams, and other factors, all may significantly affect
your players’ statistical performance.
Finally, it is a fact
of baseball life that sometimes players have extreme seasons, both good
and bad. Given that players will play many times more seasons
in Diamond Mind Online® than they did during their actual
careers, it is not just possible, but likely, that in some of those
seasons they will do things that they never did in real life.
Could the reason that
one of my players is doing poorly be that I got a bad season from his
actual career?
No. Every team
that uses a particular player gets the “same” player.
If I have a player
who is doing poorly, is it more likely that he will start doing well?
If I have a player who is doing well, is it more likely that he will
start doing poorly?
It is a baseball truism
that players, no matter how well or poorly they start a season, more
often than not end up with stats around what reasonably could be expected
from their past performance. (Of course, that is not always the
case, as players also sometimes have poor years and career years.)
Over the course of a Diamond Mind Online® season, things
may “even out” for a player, but there is nothing in the game simulator
that adjusts a player’s chances of success based on his past performance
during that season.
Fatigue
Is the performance
of players adversely affected by fatigue?
There is no way to measure
the effect of fatigue on player performance, nor is there any objective
evidence that playing every day adversely affects the performance of
players in general, or particular players, at all. For that reason,
player performance (other than for pitchers and catchers) in Diamond
Mind Online® is not affected by fatigue.
How does fatigue affect
catchers? Why does the Computer
Manager sometimes replace my starting catcher with my backup?
When catchers become
fatigued, all aspects of their performance begin to suffer, and the
more fatigued they become, the more their performance deteriorates.
Catcher fatigue is based on total batters faced during a moving 10-day
window (so an extra inning game or a slugfest in which the opposition
sent an unusually high number of batters to the plate will have a greater
impact on a catcher). The Computer Manager will not start a catcher
if there is a healthy backup available and the scheduled starter could
be pushed beyond his fatigue threshold in the upcoming game.
Are some catchers
more susceptible to fatigue than others?
Not at the present time.
The number of games a catcher played from season to season during his
actual career is at least as likely to be an indication of his ability
as his durability. In other words, there is no reason in
most cases to think that he would not have been capable of playing
as much as the next guy had he been given the opportunity. The
level at which catchers begin to become fatigued has been set so that
they should (injuries aside) be able to catch approximately 85% of their
team’s games during the season. We are, however, evaluating
whether there is a sound basis for rating catchers for endurance.
Does it count as
“rest” in determining fatigue if my catcher plays another position,
like first base, or is the DH?
Yes.
How does fatigue affect
pitchers?
Pitchers become progressively
more ineffective if they continue pitching beyond their fatigue threshold.
How do you determine
pitcher endurance?
The endurance of starting
pitchers presently is based on the rate at which they completed games
relative to their league contemporaries, plus the number of seasons
in which they were able to sustain that level of performance while taking
a regular turn in the rotation. For relief pitchers, endurance
is based on the number of batters they faced per relief appearance,
relative to their league contemporaries. Pitcher endurance levels
translate into a certain number of pitches they can throw in a single
appearance, and in total, over a moving five-day window before they
begin to tire. (These numbers also will differ for the same pitcher
based upon the era of play in which a league is set.)
Who can handle the
“Ace Option”?
Because pitcher endurance
is measured over a moving five-day window, any starting pitcher can
pitch with four days rest without any loss of endurance.
With three days rest, however, the number of pitches a starter can throw
before he begins to tire will be affected by the number of pitches he
threw in his last start. Only starters with the greatest endurance
can handle the Ace Option without their ability to pitch deep into games
being affected, and even those pitchers will become fatigued earlier
in the game if they threw a high number of pitches in their previous
start.
Injuries
Under the
“player profile” injury system, can I expect
a player to miss about the number of games he missed on average
per season due to injury during his actual career?
No. In Diamond
Mind Online® players may be more or less injury-prone, but
injuries are not a performance category as such. In real life they
occur relatively much less frequently, and are much less predictable,
than things like homeruns and strikeouts. We do not try to project
players' injury propensity with the same precision that their performance
stats are projected, because that would be unrealistic.
Are pitchers more
likely to be injured if they pitch beyond their endurance?
The more pitchers pitch,
the more occasions there are for them to be injured. However,
pitching more does not increase the likelihood that they will be injured
when such occasions arise.
Does being used as
a DH reduce a player’s risk of injury?
Unless the player is
a catcher, at present it does not, but we will be introducing an adjustment
that will reduce any player’s risk of injury when he is the Designated
Hitter.
Team and Player
Instructions
What happens if I
leave my team and player instructions unchanged?
We have studied play-by-play
data carefully to ascertain the frequency with which different tactics
have been used in the major leagues in different game situations.
If you leave your team and player tendency settings unchanged, the decisions
of the Computer Manager will follow the patterns that we have found
in that data.
Of course, managers will
not necessarily do the same thing every time. In a given situation,
for example, they might have a particular player sacrifice bunt two-thirds
of the time and swing away one-third of the time. If you adjust
the bunt tendencies for your team or that player, it will alter this
ratio accordingly.
Should I set the individual
player instruction of my best base stealer to steal more frequently?
On the neutral setting,
a top base stealer will steal at virtually every opportunity that’s
appropriate. If you set his individual instruction to steal more
frequently, he will be even more aggressive, taking risks you may not
want him to take. In fact, if you lower your team stealing instruction,
the effect will be to keep your weaker runners, but not your best base
stealers, from going.
Does the individual
“Pull for Closer” setting apply to the closer himself?
Yes. Say, in order
to get your closer into games sooner, that you have set your Using Closer
team instruction to 1. That will result automatically in the individual
instruction Pull for Closer for each pitcher on your staff, including
your closer, also being changed to 1. Even if you don’t have
another pitcher listed in a closing role under bullpen assignments,
if your closer’s Pull for Closer setting is 1, the Computer Manager
will give him a quicker hook and look to another pitcher to step in
to close out the game. If you want your Computer Manager to go
more aggressively to your closer, and stick with him, set your team
Using Closer instruction to 1 or 2, but your closer’s Pull for Closer
setting to 4 or 5.
The Computer Manager
Why
did the Computer Manager pinch hit for one of my hottest hitters?
The Computer Manager
doesn’t play hunches, it plays the percentages. Particularly
in the last inning when your team is behind, it will “pull out all
the stops” to score the tying run. It doesn’t look at whether
a player has been “hot,” or is having a good game or season, but
rather who, between the scheduled batter and possible pinch hitters,
provides the best match-up against the opposing pitcher. That
also may mean that it will pinch-hit for a middle-of-the-order hitter
in extreme circumstances to gain a platoon advantage. If you don’t
ever want that to happen, set the individual Pull for PH setting for
these hitters to Never.
Why did the Computer
Manager bunt with one of my middle-of-the-order
batters?
Managers must keep defenses
honest. Unless you’ve set a batter’s instruction to “Never,”
there’s always the possibility, however remote, that the Computer
Manager will have him bunt (or hit-and-run, or steal, or employ some
other “small ball” tactic). Because we simulate so many games,
unusual plays and tactics occur daily. When team owners share
their experiences with each other, it may create the appearance that
these plays and tactics are occurring frequently, when in fact, relative
to the total number of games being simulated, they actually are quite
uncommon.
My closer
also is listed as my no. 2 set-up man, so that if my
no. 1 set-up man is tired, the Computer Manager will bring my closer
in earlier for a 2 or even 3 inning save. Why is the Computer
Manager bringing my closer into games in the middle innings?
When, for example, you
list more than one set-up man or pinch hitter, the Computer Manager
doesn’t just use them in the order in which they’re listed.
It assumes you want the player listed first used in the most important
situations. So it will use your second listed set-up man earlier
in the game, saving the one listed first for later when the game is
on the line. The Computer Manager may also look to the no. 2 set-up
man when it needs a Long Reliever (for example, because none of the
listed Long Relievers are rested and available).
By listing your closer
as your no. 2 set-up man as well, you put the Computer Manager in a
quandary when a game situation arises in the middle innings that calls
for the no. 2 setup man. The Computer Manager, instructed in this
way, might use the Closer in a non-save situation, perhaps even bringing
him in for an inning or two of work in a blow-out.
League and Team Creation
and Management
Can I change the settings
of a Custom League after it has been created?
No. If you made
a mistake, or later decide you want different settings, you have to
cancel the league and create a new one. Any owners with teams
in the league will have a team credit added back to their accounts when
the league is cancelled. When you cancel a league, the system
gives you the option to send a message to the league’s team owners,
so you can, for example, explain to them that you’ll be recreating
the league with different settings. We will, however, be adding
the administrative capability to change various league settings, so
you will be able to request such changes by contacting support@imaginesports.com.
Can I clear my team
draft form without having to delete each player one by one?
Yes, by clicking the
Clear Draft button at the bottom of your Draft Team page. So that
you don’t accidentally wipe out your team’s draft, you have to confirm
a second time that you want to clear your draft form after you click
the Clear Draft button.
How many pitchers
should I carry on my roster?
We don’t want to tell
you how you must run your team, which is why we only require that you
draft 8 pitchers, including 4 with a starter designation. And
throughout much of baseball history, teams carried fewer pitchers than
they do today. However, that was before the general adoption of
5 man starting rotations, dedicated closers, and specialist setup men.
If you want the Computer Manager to manage your pitching staff in a
contemporary fashion, you have to give it enough arms to do that, or
you’ll find it making decisions that you may not like that are dictated
by pitchers being fatigued.
What is a best proportion
of spending between hitting and pitching?
There isn’t a single
best approach. Balanced teams, hitting-oriented teams and pitching-oriented
teams all can succeed, provided the players chosen complement each other
and your home park.
Can I replace a player
injured in the postseason with a player from my Inactive-Injury Reserve
list?
As is the case in the
major leagues now, you cannot make a change to your active roster during
a playoff series, but you can make changes between the end of the regular
season and the LCS, and the LCS and World Series.
I’ve created a Custom
League with a Random Manual Draft Player Pool. How can I check who is
in the pool? Can I change the pool?
When you create a Custom League
with a Random Manual Draft Player Pool, you can check who is in the pool by
going to your Draft Team page and searching hitters and pitchers. If you are
unhappy with the composition of the pool, for example, because there are not
enough catchers in the pool to go around, if you click on Commissioner Options
under the League Name on your My Teams page, you can click on Re-Shuffle the
Pool to create a new pool for the league. You cannot add or remove specific
players from a random player pool. Also, you cannot re-shuffle the pool once
any other team has joined the league.
In the manual draft for a
random or by seasons limited player pool, minimum salary players were added
to the player pool during the course of the draft? Why did this happen? How
can owners who drafted these players be forced to drop them?
During the course of a manual
draft using a limited player pool, to ensure that drafts do not “crash” if
an owner has insufficient funds to complete their draft from the players
remaining in the pool, a minimum salary starting pitcher or position player
will be added to the player pool automatically each time the last player of
that type is drafted. These players will be labeled <NON-POOL>. After the
draft concludes, <NON-POOL> players who have not been drafted or who are
released will be “hidden” and unavailable to other teams to draft as free
agents. There is no mechanism to force owners to drop <NON-POOL> players
they have drafted. It may be advisable to specify this requirement as a
league rule when setting up a limited player pool Custom League. One of
the challenges of limited player pool leagues is the difficulty building
a competitive roster under the salary cap due to the shortage of
lower-salaried players. Replacing <NON-POOL> players with eligible players
after a draft has concluded may require an owner to replace a player they
drafted with a less expensive player and/or to take out a loan.
Drafting
What is the difference
between an automated and manual draft?
In an automated draft,
all team owners submit their entire team roster in the order in which
they want the players selected, and the entire draft is run instantaneously
when initiated by the league commissioner. In a manual draft,
the owners select players in turn one by one, sometimes over the course
of several days. Either type of draft may be set in your league
rules as “straight” (1-12, 1-12, etc) or “snake” (1-12, 12-1,
1-12, 12-1, etc). (Standard Leagues use a “snake” draft.)
What are alternate
picks?
You can list an alternate
to each player on your draft list. The alternate must have a salary
lower than the primary player. If the player in your draft list
has already been selected when your pick comes up, you will be given
your alternate if you have listed one and he is still available.
What happens if a
player (and any alternate) I listed
are not available when it’s my turn to pick?
In an automated draft,
the computer will move that selection to the bottom of your draft list
and go on to select the next player you have listed. When it gets
to the skipped pick at the bottom of your list, it will assign you the
most “similar” player to the one you listed who is still available.
(The “most similar” player is the one with the same position, handedness
and highest salary below that of the player you listed.)
Should I always list
alternate picks for my draft choices?
If there are two players
at a position you consider more or less equivalent, and you definitely
want one or the other, it makes sense to set one as the alternate pick
to the other. If, however, you would rather improve your chances
of getting the next player in your draft list, rather than an alternate
to the player above him, that would be a situation in which it makes
sense not to list an alternate.
In a manual draft in
which you have listed one or more “pre-picks” in advance of your
turn to pick, you also can set a “stop” to any player. If
you’ve set a “stop” to a player who is taken by another team before
your turn to pick, instead of your next listed “pre-pick” player
being drafted, the draft will be halted so that you can decide what
to do next during the time available to you to make your pick.
Can I select players
for positions they didn’t play?
Yes, subject to the requirement
that you must draft at least eight pitchers, four of whom have a starter
(“SP”) designation..
How should I order
my draft picks?
In an automated draft,
it makes sense to list players who you think are the most difficult
to replace highest in your draft list. These generally would be
your highest salaried “star” players. If, however, there is
a lower priced player who you think is particularly outstanding value,
you might list him high in your draft list as well. At any given
time, certain players are perceived to be particularly good values and
are very popular, and hence generally can only be secured with a high
draft choice.
In a manual draft, the
same considerations apply, although you have the opportunity to adjust
your roster strategy as the draft progresses. By watching the
Draft Matrix, you can see what positions other teams have and have not
filled at any given point. If, for example, you have not yet drafted
a catcher but most of the other teams have, it may be safe to wait longer
to pick a catcher than you otherwise might have, and turn your attention
to filling other positions sooner.
Is there a time limit
to pick in manual drafts? What happens if I don’t pick within
the time limit?
When a Custom League
specifies a manual draft, the league creator must indicate whether there
is a time limit (anything from 1-24 hours or unlimited) and whether
during certain hours (typically overnight) the time limit will be suspended.
If you fail to make a pick within your draft’s time limit, if any,
you will be given a minimum salary player at random and the draft will move
to the next pick.
Can I make changes
to my roster after the draft?
Once a draft has been
completed and your league has been set up, there is a 24-hour Hold Period
during which no roster changes can be made, to give everyone a fair
opportunity to review their teams and consider any changes they might
want to make. At the end of the Hold Period, you may make changes
to your roster (subject to any league rules that may have been specially
agreed restricting preseason moves). In Standard Leagues, before
Opening Day you can make unlimited moves and be credited with 100% of
a released player’s salary to use in signing a replacement.
In Custom Leagues, this percentage can be set lower, although the default
setting is still 100%.
Is there a way to
keep track of players on other teams and free agents I’m interested
in?
You can “bookmark”
any player you find in a player search through the Cash Worksheet or
Free Agency functions, whom you might be interested in signing, by clicking
on the name of that player. After you’ve bookmarked a player,
you can go back to your search results by clicking on your browser’s
back button.
Bookmarked players are
listed on your Cash Worksheet page. You will receive email notifications
if a bookmarked player on another team is released or a bookmarked free
agent is signed by another team.
Trading
What does the league
setting for “trade deficit” mean?
It is the maximum difference
(10% in Standard Leagues) allowed in a trade, between 1) the total salaries
of players and cash being traded by one team, and 2) the total being
traded by the other team. So, if the Trade Deficit is 90% and
the value of the players plus cash being traded between two teams is
not equal, the total of the package of lesser value must be at least
90% of the package of greater value. For example, Player A (salary
$1,000,000) could not be traded for Player B (salary $1,500,000), because
the value of Player A is less than 90% that of Player B. But Player
A plus $400,000 could be traded for Player B, because the total value
of the package (Player A’s salary of $1,000,000 plus $400,000 cash)
exceeds 90% of Player B’s salary.
With so many free-agent
players available in most leagues, why trade players with other league
owners?
If you release a player,
you only get back the percentage of his salary that your league rules
specify (75% in Standard Leagues). If you identify another team
in your league that might be interested in the player you plan to release,
you can offer a trade to that team’s owner that splits the “haircut”
on releasing the player (25% in Standard Leagues) between the two teams
(subject to the league’s maximum Trade Deficit), so you get more for
the player than if you just released him, and your trading partner gets
the player for less than his full salary if signed as a free agent.
You also can propose to a team owner who has expressed dissatisfaction
with a player who interests you that you will “take him off their
hands” (for more than the other owner would get if he released the
player, but less to you than his full salary).
What is the best way
to initiate trades?
The most effective way
of initiating trades is to find a team in your league that is a good
match for what you’d like to accomplish – the player(s) and/or cash
you’re offering fills a need they have, while they can spare the player(s)
and/or cash you want – and make them an offer. You must look
at a trade from the point of view of the other team: no matter how fair
the exchange might be in the abstract, if what you propose doesn’t
at least appear like it might improve the other team as well, the other
owner is unlikely to accept your offer. The next best way to spark
trade talks is to “shop” a particular player by inviting offers
for him by email or on your league message board. Simply declaring
that you’re open to all trade offers is the least effective way of
initiating trade discussions.
Loans, Income and
Interest
How do loans work?
Loans are cash advances.
Interest is calculated on the loan and the amount of the loan, plus
interest, is deducted permanently from your schedule of future
income payments. You cannot prepay these cash advances.
How is interest on
positive bank account balances calculated?
Interest on positive
bank balances is calculated and paid daily on the weekly interest rate
(on the basis of a seven day week) at noon PT. Each successive
day’s interest payment during the week will be slightly higher (since
the balance on which interest is calculated has increased by the prior
day’s interest payment). Your league’s interest rate payable
on positive account balances is the effective weekly rate, so
that interest paid on the first day of the week will be slightly less
than 1/7th of the weekly rate on your opening balance, to allow for
compounding. (The formula, for the mathematically minded, for
calculating the daily rate of interest earned is $b x [1.r^(1/7)-1]
= i, where b = your account balance, r = your league’s interest rate,
and i = the daily interest payable.)
Is interest payable
on loans and/or earned on positive account balances during the preseason?
You do not begin to earn
interest on positive account balances until the season begins.
However, you do pay interest on loans taken out during the preseason
for each day prior to Opening Day. So if you take out a loan in
the preseason to sign a player, you will pay less interest if you wait
until right before the season starts than if you take out the loan right
after the Hold Period (though you may risk someone else signing the
player you want while you’re waiting).
Is it a good strategy
to borrow all or most of your weekly income to field the strongest possible
roster from Opening Day?
Taking out a loan before
Opening Day to bolster some part of your team is not necessarily a bad
strategy. For one thing, the interest on the loan is partly offset
by the fact that (in most leagues) you do not lose part of the salary
of a player dropped in the preseason, as you would after the season
has begun. However, borrowing the maximum amount possible may
not be such a good idea. Because of the effect of compound interest,
in a Standard League the maximum amount you can borrow in the preseason
is only about half the total amount of your scheduled weekly payments
(not to mention the amount of interest foregone had you allowed some
of those payments to accumulate for awhile). The long-term cost
to the value of your roster probably would outweigh the short-term advantage
you would gain. (There could, however, be Custom Leagues with
unusual rules in which this might not be the case.) That doesn’t
mean that you can’t win if you borrow to the max, and many have, but
you are taking a risk.
When is weekly income
paid?
Income is added to your
team’s bank account approximately one hour after the last game of
the week has run.
The Community
What are Message Boards?
Message Boards are places
where you can get to know other Diamond Mind Online®
owners. You can discuss the game and related topics on the General
Discussion board, argue politics on the Off Topic board, seek help with
your teams on the Advice Board, look for or organize Custom Leagues
on the Custom Leagues board, join or follow tournaments and the Ladder
Leagues on their dedicated boards, etc.
Are there any restrictions
on access to the Message Boards?
Anyone logged into our
site can read the Message Boards, but only people who have purchased
a team can post to them. Our Message Boards do allow HTML posting.
By posting to our Message Boards, you agree to our Terms and Conditions
of Service, which provide that you will not:
You can choose to put
the Message Boards on “Safe Mode,” which will censor profanity and
mark posts with potentially offensive content “Not Safe.”
Can others access
my league’s message board or is it private to league members only?
Only league members can
access your league message board.
Is there a way to
contact other owners in my league directly, other than by posting something
on the Message Boards?
There is a link, Send
Message to League’s Owners, at the top of your league’s message
board and the bottom of the Scouting an Opponent page, which you can
use to send an email to all team owners in your league. At the
top of each team’s Roster page, by clicking on the name of the team
owner, you can send an email to that team owner only. You also
can email an owner who has posted something on a league or public message
board by clicking on their user name on the message board post.
Does the
Imagine Sports staff read the Message Boards?
Of course we do! But we do not read or respond to posts on the Message Boards in any systematic fashion. If you want to be sure we receive your suggestion, complaint, query or compliment, you should email us at support@imaginesports.com.