Under our
“player profile” injury system, a player’s risk of
injury depends on the relative frequency with which he actually was
injured in his real career. Players are not more liable to injury,
for example, merely because they were part-timers, or had shorter
careers, or lost seasons to military service.
A few
players in the Diamond Mind Online player pool will perform like “iron men”,
suffering injuries infrequently and then only for the duration of the
game or perhaps an additional game or two. But, to qualify as an
“iron man”, a player must have played in virtually all of
his team’s games, year in, year out, over the prime seasons of
his career, and such players are few and far between. Other than the
small number of “iron men”, the remainder of players in
the player pool all bear some risk of a lengthy injury.
A player only can be injured while he is in a game, with one
exception: he can be injured if he comes off the bench to participate in a
brawl. A player is not "credited" with past injuries when he returns to
the lineup. A player's injury risk is not reduced by virtue of having
already been injured.
For the
injury research, we started with the information on the disabled
lists, but that did not start until 1941 and did not come into
regular use until the late 1940s. We also consulted our extensive
library of baseball biographies and history, online sources like
http://www.baseballlibrary.com/baseballlibrary/ballplayers/
and http://bioproj.sabr.org/,
and the Proquest database of searchable full text newspapers and
periodicals, including The New York Times, Chicago Tribune,
Washington Post and Boston Globe.
We
appreciate that it may be difficult from the information available
for owners to gauge how injury-prone different players may be.
However, it would not be realistic or appropriate to disclose
specific injury ratings, as no real-life General Manager knows in
advance how frequently or for how long his players are likely to be
injured.